DT2011 STOP MOTION (3.0 AU)

Sequencing frames:
Overview and history of different frame sequencing techniques: Pixilation, object animation, sand animation, puppet animation, experimental frame-by-frame animation.
Introduction to basic software and tool use.

Moving material:
An exploration of different materials that are being used in stop motion animation. You will learn about the material properties and ways to process and manipulate materials for stop motion animation.

Puppets:
An Introduction into the history and sage of puppets. You will learn about different types of puppets, cultural context and their use in contemporary media. You will learn how to design, construct and animate puppets for stop motion animation.

Mechanics:
An Introduction to the mechanics of stop motion. You will learn the construction and use of wire-armatures, ball and socket armatures, supporting rigging systems and different devices to move cameras frame by frame.

Artificial environment:
An exploration of stage building techniques in stop motion animation. You will learn how to create three dimensional sets for animation by using light and set design. Furthermore, the combination of digital elements with real life set structures will be taught.

Class assignments:
Creative projects which develop and expand on class content. Animation of different materials, puppet construction and building, character animation. Developed through lectures, tutorials, class exercises and peer/instructor feedback sessions.

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