AAU08A THEATRE GAMES: ENGAGEMENT THROUGH PLAY (3.0 AU)

This module examines a range of theatre games conventionally used in a participatory classroom to build specific skills and capabilities. Students will be introduced to theatre practitioners such as Augusto Boal, Viola Spolin, Clive Barker and Chris Johnstone, who have developed theatre games for actor training as well as team-building. These theories, methods and practices will be used to engage participants in a range of reflective processes, critical dialogue and physical activities that promote stronger social-emotional learning opportunities, inter-personal and intrapersonal skills, as well as civic and social awareness through activities that enhance team-building, trust, confidence, collaboration and the extension of imagination. The principles of practice that underpin the use of theatre games will be explored and explicated in relation to non-traditional theatre contexts. The course will equip students with the necessary facilitation and planning skills crucial for the incorporation of theatre games in the development of programmes to engage an intended audience. Students will learn how to design a short programme using theatre games, in order to work creatively within a range of community settings and expectations. They will also be required to facilitate theatre games for this purpose as part of their assessment.

Topics taught:

1. Theatre games for building inter- and intra-personal skills and awareness

2. Theories and principles underpinning theatre games

3. Planning structures for programmes incorporating theatre games

4. Facilitation approaches to using theatre games

Easiness of Content

90%

Manageability of Workload

100%

Quality of Teaching

100%

By 02 reviewer(s)

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  • Avatar

    anon1

    Super fun mod!! I was taught under Prof Rethi and he’s super fun and engaging. Enjoyed every class!!

    Components:
    1. 5 x Reflection Journal (50%)
    2. Final assessment: Facilitation (50%)

    December 3, 2021
  • Avatar

    John

    This was an extremely fun and interesting module!

    The module consists of learning about games that require active participation, such as using facial expressions or performing actions with your body, and how these games are implemented for learning. I felt these games were really engaging and it always made me look forward to the weekly lessons. Even though some of them were outside my comfort zone, I eventually still had fun with them. Despite the classes being 3 hours long, they certainly didn’t feel that way and time would always fly by due to how engaging they were.

    The coursework consists of short biweekly journal reports, class participation, and a group project at the end of the semester which required groups to create a lesson plan using the concepts learned during the classes. The class participation portion can be a little hard to score if you are not really comfortable with participating or doing weird things with strangers, which was the case for me, but I never regretted participating in the activities. For the group project, it was rather fun brainstorming up different ideas in order to creatively implement the concepts into our lesson plan.

    There were 3 profs teaching this module when I took it. Prof Matt, whom I was under, was fantastic. He would always give clear and precise instructions while not being overly strict with the class which made it a joy to learn under him. During breaks and in between learning sessions, he would also tell interesting anecdotes from his life which I really enjoyed and felt that it fostered a warm learning environment with the class. From what I heard from my peers, the others profs were also great!

    Overall, I would highly recommend this to anyone looking for a unique, fun, and engaging module!

    August 11, 2021

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Easiness of Content
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Quality of Teaching